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path: root/docs/release-notes.md
AgeCommit message (Collapse)Author
2018-06-06return file versions from Nexus in web API (#532)Jesse Plamondon-Willard
2018-06-03fix log parser mangling some crossplatform pathsJesse Plamondon-Willard
2018-06-03show debug messages in log parser by defaultJesse Plamondon-Willard
2018-06-03redesign log parser upload pageJesse Plamondon-Willard
This makes the instructions much more clear and prominent, so it should be more intuitive for players. The previous design often confused users because they saw the big textbox and ignored the little instructions above it.
2018-06-02add input APIJesse Plamondon-Willard
2018-06-02update various wiki linksJesse Plamondon-Willard
2018-06-01fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ↵Jesse Plamondon-Willard
loop
2018-05-31fix Nexus mod update alerts not showing HTTPs linksJesse Plamondon-Willard
2018-05-24Merge branch 'content-core-rewrite' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md
2018-05-24add option to locally suppress update checks for a specific modJesse Plamondon-Willard
2018-05-23fix launch issue for Linux players with some terminals (#489, #526)Jesse Plamondon-Willard
2018-05-23exclude common non-mod files from mod release zipsJesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard
2018-05-17fix mod update checks failing if a mod only has prerelease versions on GitHubJesse Plamondon-Willard
2018-05-12group mod warnings in consoleJesse Plamondon-Willard
2018-05-12update docs (#253)Jesse Plamondon-Willard
2018-05-12fix world_setseason command not running season change logicJesse Plamondon-Willard
2018-05-11link smapi.io/install to install guideJesse Plamondon-Willard
2018-05-11rename 'install.exe' to 'install on Windows.exe' to avoid confusionJesse Plamondon-Willard
2018-05-05enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore)Jesse Plamondon-Willard
2018-05-05fix input suppression not working in some casesJesse Plamondon-Willard
2018-05-05rewrite location events for multiplayerJesse Plamondon-Willard
2018-05-04fix install error on Linux/Mac in some casesJesse Plamondon-Willard
2018-05-04add LocationEvents.ObjectsChanged eventJesse Plamondon-Willard
2018-05-04load game synchronously to fix asset loader/editor errorsJesse Plamondon-Willard
2018-05-03add prompt when in beta channel and a new version is foundJesse Plamondon-Willard
2018-05-03add semanticVersion.IsPrerelease()Jesse Plamondon-Willard
2018-05-02fix log parser not recognising content packs with no description (#481)Jesse Plamondon-Willard
2018-05-01add public platform constant for modsJesse Plamondon-Willard
2018-04-28update wiki linksJesse Plamondon-Willard
2018-04-25update for upcoming 2.6 beta releaseJesse Plamondon-Willard
2018-04-25simplify beta channel logic (#457)Jesse Plamondon-Willard
2018-04-25add friendly error when game can't load audio (#472)Jesse Plamondon-Willard
2018-04-25update release notes, refactor a bit (#474)Jesse Plamondon-Willard
2018-04-25update release notes, tweak formatting (#477)Jesse Plamondon-Willard
2018-04-25update release notes, minor tweaks (#475)Jesse Plamondon-Willard
2018-04-25add default GOG install pathJesse Plamondon-Willard
2018-04-25fix misplaced release notes (#453)Jesse Plamondon-Willard
2018-04-23show update-key warnings before checking mod status, enable in non-dev modeJesse Plamondon-Willard
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-22don't send chatbox input to mods (#453)Jesse Plamondon-Willard
2018-04-21rewrite world/player state tracking (#453)Jesse Plamondon-Willard
2018-04-19fix GetApi interface validation errors not naming interfaceJesse Plamondon-Willard
2018-04-17add warning in developer mode for mods with no update keysJesse Plamondon-Willard
2018-04-14fix world_settime command sometimes breaking NPC schedulesJesse Plamondon-Willard
2018-04-14make crossplatform handling more consistentJesse Plamondon-Willard
2018-04-13use light-background color scheme on Mac by defaultJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.