| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-01-08 | Fix shape modification not updating graphics in testbed (#708) | Austin J. Garrett | |
| * Fix shape modification not updating graphics in testbed * Add update collider to Testbed * chore: lint shape_modifications3 * chore: simplify GraphicsManager::remove_collider_nodes --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2025-01-08 | Update to Parry 0.18 (#770) | Thierry Berger | |
| * update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2024-11-19 | Profiling support (#743) | Thierry Berger | |
| 2024-09-23 | Fix CharacterController max/min slope handling (#701) | Thierry Berger | |
| 2024-09-13 | ImpulseJointSet::get_mut option to wake up connected bodies (#716) | Thierry Berger | |
| 2024-08-02 | Color visualization for grounded character controller (#705) | Thierry Berger | |
| 2024-07-18 | Fix spelling in filename for `debug_excentric_boxes3` (#691) | Bruce Mitchener | |
| 2024-07-12 | Remove check for `target_arch = "asmjs"` (#679) | Bruce Mitchener | |
| This is long obsolete and was removed from Rust itself in https://github.com/rust-lang/rust/pull/117338 | |||
| 2024-06-09 | feat: add RevoluteJoint::angle to compute the revolute joint’s angle | Sébastien Crozet | |
| 2024-06-09 | chore: add more comments | Sébastien Crozet | |
| 2024-06-09 | feat: more urdf loader improvements | Sébastien Crozet | |
| 2024-06-09 | feat: more urdf parser fixes + stl parser | Sébastien Crozet | |
| 2024-06-09 | feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and ↵ | Sébastien Crozet | |
| JointAxis::X/Y/Z by ::LinX/LinY/LinZ | |||
| 2024-06-09 | feat: add urdf example | Sébastien Crozet | |
| 2024-05-25 | feat: add simple inverse-kinematics solver for multibodies (#632) | Sébastien Crozet | |
| * feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests | |||
| 2024-05-05 | feat: add a vertical wall to the 2D and 3D character controller examples | Sébastien Crozet | |
| 2024-04-30 | chore: clippy fixes | Sébastien Crozet | |
| 2024-04-30 | feat: rename collision_skin to contact_skin | Sébastien Crozet | |
| 2024-04-30 | feat: more interesting dynamic mesh demo | Sébastien Crozet | |
| 2024-04-30 | feat: add dynamic trimesh example | Sébastien Crozet | |
| 2024-04-30 | feat: add configurable distance cap to soft-ccd | Sébastien Crozet | |
| 2024-04-30 | feat: add a few more debug demos | Sébastien Crozet | |
| 2024-03-24 | feat: update testbeds to bevy 0.13 | Sébastien Crozet | |
| 2024-03-23 | feat: add the DefaultBroadPhase type alias | Sébastien Crozet | |
| 2024-03-23 | feat!: rename BroadPhase to BroadPhaseMultiSap | Sébastien Crozet | |
| 2024-01-27 | Fix clippy and enable clippy on CI | Sébastien Crozet | |
| 2024-01-24 | chore: rename the multibody motor debug demo | Sébastien Crozet | |
| 2024-01-24 | Fix dimforge#416 - update ball joint motor pos | AnonymousAcid | |
| 2024-01-24 | Make testing environment with bug repro code | AnonymousAcid | |
| 2024-01-21 | feat: implement new "small-steps" solver + joint improvements | Sébastien Crozet | |
| 2023-12-10 | fix initialization of the joint_motor_position examples | Sébastien Crozet | |
| 2023-12-10 | fix: avoid perpetual movement when the target ang motor position is overshot | Sébastien Crozet | |
| 2023-10-23 | update bevy 0.11 - fix compile errors | johnny-smitherson | |
| 2022-12-26 | Fix CI build error check-fmt | fabriceci | |
| 2022-12-18 | Merge pull request #415 from Wolftousen/master | Sébastien Crozet | |
| Add Rope Joints | |||
| 2022-12-11 | Fix tests | Sébastien Crozet | |
| 2022-12-11 | Update parry and changelog | Sébastien Crozet | |
| 2022-12-11 | Add a dynamic ray-cast vehicle controller | Sébastien Crozet | |
| 2022-11-05 | adding 3d rope joint | Wolftousen | |
| 2022-10-30 | Add internal edges debug examples. | Sébastien Crozet | |
| 2022-10-02 | Add a character controller implementation | Sébastien Crozet | |
| 2022-08-13 | impl Group | Tristan Guichaoua | |
| 2022-07-08 | Rename allowed_translation/rotation to enabled_translation/rotation | Sébastien Crozet | |
| 2022-07-08 | Rename restrict_translation/rotation to set_allowed_translation/rotation | Sébastien Crozet | |
| 2022-07-01 | Fix examples | Sébastien Crozet | |
| 2022-05-30 | Add the option to automatically wake-up rigid-bodies a new joint is attached to | Sébastien Crozet | |
| 2022-04-22 | Add a basic lines-based debug-renderer | Sébastien Crozet | |
| 2022-04-20 | Finalize refactoring | Sébastien Crozet | |
| 2022-03-20 | Combine contact events and intersection events into a single event type and ↵ | Sébastien Crozet | |
| flags | |||
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
